Overview
Part of the book series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST, volume 265)
Included in the following conference series:
- ArtsIT: International Conference on ArtsIT, Interactivity and Game Creation
- DLI: International Conference on Design, Learning, and Innovation
Conference proceedings info: ArtsIT 2018, DLI 2018.
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About this book
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.
ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).
ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
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Keywords
- 3D
- artificial intelligence
- computer aided instruction
- computer networks
- computer vision
- data visualization
- e-learning
- education
- game design
- game theory
- human engineering
- Human-Computer Interaction (HCI)
- information technology
- interactive computer graphics
- learning environments
- mobile computing
- user interfaces
- virtual environments
- virtual reality
Table of contents (58 papers)
Other volumes
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Interactivity, Game Creation, Design, Learning, and Innovation
Editors and Affiliations
Bibliographic Information
Book Title: Interactivity, Game Creation, Design, Learning, and Innovation
Book Subtitle: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
Editors: Anthony L. Brooks, Eva Brooks, Cristina Sylla
Series Title: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
DOI: https://doi.org/10.1007/978-3-030-06134-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019
Softcover ISBN: 978-3-030-06133-3Published: 31 January 2019
eBook ISBN: 978-3-030-06134-0Published: 30 January 2019
Series ISSN: 1867-8211
Series E-ISSN: 1867-822X
Edition Number: 1
Number of Pages: XX, 546
Number of Illustrations: 30 b/w illustrations, 168 illustrations in colour
Topics: Computer Systems Organization and Communication Networks, Computer Imaging, Vision, Pattern Recognition and Graphics, Information Systems and Communication Service, Computing Milieux