Overview
- Features the state of the art in game and design education
- Includes the proceedings of the PUDCAD Universal Design Practice Conference: Game + Design Education, held online on June 24-26, 2020
- Written by leading experts in the field
Part of the book series: Springer Series in Design and Innovation (SSDI, volume 13)
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Table of contents (32 papers)
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Virtual Reality Experiment
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Playful Experience Design
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Playful Spaces and Interfaces
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Gamification and e-Learning in Design
Keywords
About this book
Editors and Affiliations
Bibliographic Information
Book Title: Game + Design Education
Book Subtitle: Proceedings of PUDCAD 2020
Editors: Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu
Series Title: Springer Series in Design and Innovation
DOI: https://doi.org/10.1007/978-3-030-65060-5
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
Hardcover ISBN: 978-3-030-65059-9Published: 20 July 2021
Softcover ISBN: 978-3-030-65062-9Published: 21 July 2022
eBook ISBN: 978-3-030-65060-5Published: 19 July 2021
Series ISSN: 2661-8184
Series E-ISSN: 2661-8192
Edition Number: 1
Number of Pages: X, 422
Number of Illustrations: 30 b/w illustrations, 116 illustrations in colour
Topics: Education, general, Business and Management, general, Popular Culture , Media and Communication, Industrial Design