Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9747)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: DUXU 2016.
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Table of contents (67 papers)
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Emotion, Motivation, and Persuasion Design
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DUXU in Learning and Education
Other volumes
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Design, User Experience, and Usability: Design Thinking and Methods
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Design, User Experience, and Usability: Novel User Experiences
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Design, User Experience, and Usability: Technological Contexts
Keywords
- augmented reality
- education
- HCI design
- social networks
- user interfaces
- accessibility
- creativity
- emotional design
- gamification
- healthcare
- heuristic evaluation
- human centered design
- information technology
- mobile devices
- touch screens
- universal design
- usability
- user experience
- virtual reality
- visualization
About this book
The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.
Editors and Affiliations
Bibliographic Information
Book Title: Design, User Experience, and Usability: Novel User Experiences
Book Subtitle: 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II
Editors: Aaron Marcus
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-40355-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-40354-0Published: 22 June 2016
eBook ISBN: 978-3-319-40355-7Published: 04 July 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIX, 703
Number of Illustrations: 235 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Computers and Society, Information Systems Applications (incl. Internet), Information Storage and Retrieval, Software Engineering