Overview
- Editors:
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Christophe Kolski
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Université de Valenciennes et du Hainaut-Cambrésis, Valenciennes, France
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Jean Vanderdonckt
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Université catholique de Louvain, Louvain-la-Neuve, Belgium
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Table of contents (33 papers)
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- Elizabeth Furtado, Vasco Furtado, Kenia Sousa, Arnaldo Belchior
Pages 229-242
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- Mir Farooq Ali, Manuel A. Pérez-Quiñones, Marc Abrams, Eric Shell
Pages 255-266
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- Carsten Binnig, Andreas Schmidt
Pages 267-274
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- Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth
Pages 283-294
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- Eleni Stroulia, Rohit V. Kapoor
Pages 295-310
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- Laurent Bouillon, Jean Vanderdonckt, Nathalie Souchon
Pages 311-322
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- Eduard Metzker, Harald Reiterer
Pages 323-336
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- Abdo Beirekdar, Jean Vanderdonckt, Monique Noirhomme-Fraiture
Pages 337-348
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- Ludivine Jonnequin, Emmanuel Adam, Christophe Kolski, René Mandiau
Pages 357-366
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- Jean-Christophe Routier, Philippe Mathieu
Pages 367-380
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- Francois Cartegnie, Houcine Ezzedine, Christophe Kolski
Pages 381-389
About this book
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".
Editors and Affiliations
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Université de Valenciennes et du Hainaut-Cambrésis, Valenciennes, France
Christophe Kolski
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Université catholique de Louvain, Louvain-la-Neuve, Belgium
Jean Vanderdonckt