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Alexandre Santos Lobao

Alexandre Lob�o is a passionate man. His first passion was reading, starting with large books�Mark Twain, �rico Ver�ssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others�when he was 7. At age�12, he discovered his next�two�passions: playing and creating games (by that time on his first Apple computer), and writing.

Many years later�he's about forty now�these passions still flourish. Now he's a teacher of academic game development courses, has written four books on the topic, and has participated in Brazilian gamse development contests, both as a contestant and as a judge. He has also written short story books, children's books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently available only�in Portuguese. And, of course, he still loves to read, some favorite authors being Ken Follett�and Paulo Coelho.

His ultimate passions�starting in 1995 and still burning�are his wife, Wal�ria, and his kids, Nat�lia and Rafael. Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers' hearts. You can find his work at AlexandreLobao.com.

Alexandre Santos Lobao's Books

Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming

  • Publication Date: April 26, 2009
  • ISBN13: 978-1-4302-1817-3

Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional, Second Edition will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! Learn More …

.NET Game Programming with DirectX 9.0

.NET Game Programming with DirectX 9.0

  • Publication Date: April 7, 2003
  • ISBN13: 978-1-59059-051-5

This must-read will get you up-to-speed with your own game projects. Balanced and thorough, this book is ideal whether you are a beginning or advanced programmer. In fact, this is the first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay. Learn More …

Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#

  • Publication Date: March 21, 2004
  • ISBN13: 978-1-59059-319-6

This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Learn More …

Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET

  • Publication Date: September 20, 2004
  • ISBN13: 978-1-59059-401-8

This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Learn More …

Beginning XNA 2.0 Game Programming

Beginning XNA 2.0 Game Programming

  • Publication Date: April 28, 2008
  • ISBN13: 978-1-59059-924-2

Create your own games for the Xbox 360 and Windows PC! Learn the basics of C# 2005 programming from game development experts and start coding your own homebrewed games using XNA. Learn More …