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Sue Blackman

Sue Blackman has�been an instructor in the 3D field for nearly 20 years at art�schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press�(Max4 Magic) and�written for AMC Siggraph on serious games. She has written product training materials�and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among�others. In addition to writing and teaching,�Sue has�been the lead 3D artist on several games for Activision and its subsidiaries.

Sue Blackman's Books

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity

  • Publication Date: May 24, 2011
  • ISBN13: 978-1-4302-3422-7

Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms. Learn More …

Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4

  • Publication Date: September 3, 2013
  • ISBN13: 978-1-4302-4899-6

Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms. Learn More …

Unity for Absolute Beginners

Unity for Absolute Beginners

  • Publication Date: June 3, 2014
  • ISBN13: 978-1-4302-6779-9

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game programming career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start programming games as quickly as possible, while learning Unity in a fun and interactive environment. 

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