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Lean Game Development

Apply Lean Frameworks to the Process of Game Development

Authors: Rosenfield Boeira, Julia Naomi

  • Focuses on lean methodologies beyond Agile, bringing new light to the game development industry
  • Includes art and design development, how to integrate and eliminate waste
  • Author has real-world experience applying these methodologies successfully
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Buy this book

eBook $19.99
price for USA (gross)
  • ISBN 978-1-4842-3216-3
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $29.99
price for USA
  • ISBN 978-1-4842-3215-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.

Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.

What You'll Learn

  • Discover how lean helps the gaming industry
  • Understand the value of lean over Agile
  • Apply MVP concepts to gaming industry
  • Work with basic automated testing for gaming environment

Who This Book Is For

Game developers, artist, designers and project managers

About the authors

Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.

Table of contents (11 chapters)

  • Introduction

    Rosenfield Boeira, Julia Naomi

    Pages 1-8

  • First Steps with Lean

    Rosenfield Boeira, Julia Naomi

    Pages 9-21

  • An Inception in Practice

    Rosenfield Boeira, Julia Naomi

    Pages 23-32

  • MVPs: Do We Really Need Them?

    Rosenfield Boeira, Julia Naomi

    Pages 33-48

  • Generating Hypotheses

    Rosenfield Boeira, Julia Naomi

    Pages 49-52

Buy this book

eBook $19.99
price for USA (gross)
  • ISBN 978-1-4842-3216-3
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $29.99
price for USA
  • ISBN 978-1-4842-3215-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Lean Game Development
Book Subtitle
Apply Lean Frameworks to the Process of Game Development
Authors
Copyright
2017
Publisher
Apress
Copyright Holder
Julia Naomi Rosenfield Boeira
eBook ISBN
978-1-4842-3216-3
DOI
10.1007/978-1-4842-3216-3
Softcover ISBN
978-1-4842-3215-6
Edition Number
1
Number of Pages
XVII, 150
Number of Illustrations
7 b/w illustrations, 36 illustrations in colour
Topics