All Game Development Titles
iPhone Advanced Projects
Dylan Bruzenak, Roderick Smith, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Ben Smith, Joe Pezzillo, Florian Pflug, David Mark
In iPhone Advanced Projects, the fourth book in the Apress iPhone Projects series, you'll take on the more advanced aspects of iPhone development. Now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
iOS Wow Factor
iOS Wow Factor goes beyond the basics and onto the creation of non-standard controls and high-impact custom interactions (the "wow" factor!) to create compelling app designs. Learn how to design your app to get the attention it needs to succeed and make a profit in the Apple iTunes App Store.
Game Development Tool Essentials
Paula Berinstein, Nicusor Nedelcu, Alessandro Ardolino, Remi Arnaud, Simon Franco, Adrien Herubel, John McCutchan, Benjamin Nitschke, Don Olmstead, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
Developing C# Apps for iPhone and iPad using MonoTouch
A guide for .NET developers to turn their C# apps into blockbusters for iOS using MonoTouch.
Beginning iPhone Games Development
PJ Cabrera, Peter Bakhirev, Stuart Marsh, Roderick Smith, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
Beginning iOS Game Center and Game Kit
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and VoIP.