iPhone Design Award-Winning Projects

By Chris Dannen

iPhone Design Award-Winning Projects Cover Image

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout.

Full Description

  • ISBN13: 978-1-4302-7235-9
  • User Level: Beginner to Advanced
  • Publication Date: January 5, 2010
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99
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Full Description

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You’ll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

What you’ll learn

  • How the best iPhone and iPod touch apps are built
  • How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness
  • How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs
  • How inspiration strikes at unlikely times and places
  • How to plan for success by learning from the most successful iPhone app developers

Who this book is for

All iPhone developers seeking enlightenment from the recognized masters.

Table of Contents

Table of Contents

  1. Tweetie
  2. Facebook
  3. Topple 2
  4. Q&A: Foursquare
  5. AccuTerra
  6. Q&A: Exit Strategy NYC
  7. Postage
  8. Q&A: Delicious Library
  9. Wooden Labyrinth 3D
  10. Q&A: Prowl
  11. User Experience: Ge Wang
  12. Iterative Design
  13. Upgrading
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