Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue.
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). Learn Objective-C on the Mac: For OS X and iOS, Second Edition is an extensive, newly updated guide to Objective-C, the native language that is the underlying foundation for the iOS and OS X software development kits.
In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D adventure game that you can use as a basis for your own games.
There's a new language in town. Swift is Apple's new, native, fast, and easy to learn programming language for iOS and OS X app development. It's their "Objective-C without the C". If you are an iOS developer or planning to become one, learning Swift is your #1 priority, and Learn Swift on the Mac tells you everything you need to get up to speed, well, swiftly.
This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode Developer Tools suite. It is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone.