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  • Beginning JavaFX

    Beginning JavaFX Cover

    Lawrence PremKumar, Praveen Mohan

    This book is for Flash, Silverlight, and other rich Internet application developers looking to use and integrate JavaFX in their Java RIAs, whether it's for the desktop or mobile environments. This book is also for those new to RIA development.
  • J2ME Games with MIDP2

    J2ME Games with MIDP2 Cover

    Carol Hamer

    Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.
  • Learn Blackberry Games Development

    Learn Blackberry Games Development Cover

    Carol Hamer, Andrew Davison

    Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers.
  • Pro Android

    Pro Android Cover

    Satya Komatineni, Sayed Hashimi

    Pro Android is a detailed look at application development on Google's Mobile OS. It uses the development of a sample application to work through all the options you might want to build a flexible mobile application. The focus is on making viable commercial applications work. The book includes detailed coverage of the Android API.
  • Pro Android Games 2nd Edition

    Pro Android Games Cover

    Vladimir Silva

    Combining actionable, real-world source code with graphics, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android Jelly Beans NDK to bring countless legendary, action-packed PC games to the Android Platform. 
  • Pro Java 6 3D Game Development

    Pro Java 6 3D Game Development Cover

    Andrew Davison

    Learn to develop and program 3D games in Java technology on a PC, using the Java 3D API and Java for OpenGL, taught by recognized Java gaming guru Andrew Davison. First book to examine the Java (SE) 6 platform and its features with gaming.

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