Learn Corona SDK Game Development

By Frank Zammetti

Start with an idea -- end at the App Store. Learn Corona SDK Game Development walks you through the entire Corona game development process.

Full Description

  • ISBN13: 978-1-4302-5068-5
  • 288 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: April 30, 2013
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99
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Full Description

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

What you’ll learn

  • Just enough Lua to get started with Corona
  • How to put your Corona code together
  • How to work with images and effects
  • Adding music and sound
  • Game physics and AI
  • Working with app stores and marketplaces

Who this book is for

Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK.

Table of Contents

Table of Contents

Part I: Get Ready... Get Set...

1. Introducing Corona

2. Getting To Know Lua

Part II: Go!

3. Application Structure

4. Title, main menu and settings screens

5. The Game, Part I: Core Game Code

6. The Game, Part II: The Main Loop

7. The Game, Part III: Player Control Input

8. The Game, Part IV: Collision Events

9. Wrapping Up

Part III: The Post-Game Show

10. Odds And Ends

11. Testing And Publishing

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

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