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Building JavaScript Games

for Phones, Tablets, and Desktop

By Arjan Egges

  • eBook Price: $34.99
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Building JavaScript Games teaches game programming through a series of arcade-style games that help expand your HTML and JavaScript skills into the realm of game design and development for phones, tablets, and even desktop platforms.

Full Description

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  • ISBN13: 978-1-4302-6538-2
  • 444 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: September 29, 2014
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin Pairs
  • Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

What you’ll learn

  • Create games to run on phones and tablets
  • Manage sprites and other game objects
  • React to player input through touch and button presses
  • Allow game players to progress through different levels
  • Achieve realistic movement through applied physics
  • Prepare your games properly for commercial deployment

Who this book is for

Building JavaScript Games is for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If you’re interested in browser-based development, especially the development of mobile games, then Building JavaScript Games is the perfect choice.

Table of Contents

Table of Contents

Part I

1 - Programming

2 - Game Programming Basics

3 - Creating a Game World

4 - Game Assets

Part II

5 - Knowing What the Player is Doing

6 - Reacting to Player Input

7 - Basic Game Objects

8 - Game Object Types

9 - Colors and Collisions

10 - Limited Lives

11 - Organizing Game Objects

12 - Finishing the Game

Part III

13 - Adapting to Different Devices

14 - Game Objects in a Structure

15 - Gameplay Programming

16 - Game States

17 - Finishing the Game

Part IV

18 - Sprite Sheets

19 - Menus and Settings

20 - Game State Management

21 - Storing and Recalling Game Data

22 - Pairing the Penguins

23 - Finishing the Game

Part V

24 - The Main Game Structure

25 - Animation

26 - Game Physics

27 - Intelligent Enemies

28 - Adding Player Interaction

29 - Finishing the Game

Part VI

30 - Efficient and Readable Code

31 - Deploying your Game

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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