All Graphics and Digital Media Titles
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Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. This book starts out new designers on the path from basic modeling to games physics.
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Beginning Digital Image Processing
Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools.
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Beginning GIMP 2nd Edition
In this fully-updated second edition, author and long-time member of the GIMP community Akkana Peck introduces the GIMP and shows you everything about it that you'll want to knowincluding how to prepare images for display on web pages, touch up digital photos, tap into powerful filters, effects, and plug-ins, and automate tasks using scripts.
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Beginning GIMP: From Novice to Professional teaches you everything you need to get up-and-running with GIMP version 2.4.
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Building Flickr Applications with PHP
Building Flickr Applications with PHP teaches you how to use today's most popular online photo management system.
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Open source software, also known as free software, now offers a creative platform with world-class programs. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, making music, video editing, and more using open source software.
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Foundation Blender Compositing
This book provides concise step-by-step examples on using all of the power of Blender to provide a complete post-production workbench.
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Foundations of GTK+ Development
Foundations of GTK+ Development is aimed at C programmers and presents numerous real-life examples that you can immediately put to use in your projects.
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GIMP is as much a tool for the hobbyist as it is for the professional. GIMP for Absolute Beginners gives you the skills you need to produce graphic designs and makes the learning process enjoyable.
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Jeff Kramer, Nicolas Burrus, Daniel Herrera C., Florian Echtler, Matt Parker
Hacking the Kinect is the technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect.
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Learn OpenGL ES 3 gets you started quickly with the primary skills of the new OpenGL ES 3.0. It gets you quickly into game app development, without having to go to class on intense Object Oriented Programming techniques.
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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an input device.




