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  • Beginning Blender

    Beginning Blender Cover

    Lance Flavell

    Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. This book starts out new designers on the path from basic modeling to games physics.
  • Beginning Blender 2nd Edition

    Beginning Blender Cover

    Lance Flavell

    Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. Beginning Blender, Second Edition starts out new designers on the path from basic modeling to games physics and covers all the latest new Blender features.
  • Learn OpenGL ES

    Learn OpenGL ES Cover

    Prateek Mehta

    Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
  • Meet the Kinect

    Meet the Kinect Cover

    Sean Kean, Jonathan Hall, Phoenix Perry

    Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an input device.

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