- Full Description
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, youll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.
What youll learn
- Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices.
- Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
- Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
- Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
- Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
Who this book is for
This book is aimed at people new to mobile development, but with some knowledge of Java.
- Table of Contents
Table of Contents
- The Big Picture
- Projects & Targets
- Creating a Skeleton Application
- Using XML-Based Layouts
- Employing Basic Widgets
- Working with Containers
- Using Selection Widgets
- Getting Fancy With Lists
- Employing Fancy Widgets and Containers
- The Input Method Framework
- Applying Menus
- Embedding the WebKit Browser
- Showing Pop-Up Messages
- Dealing with Threads
- Handling Activity Lifecycle Events
- Creating Intent Filters
- Launching Activities and Sub-Activities
- Handling Rotation
- Working with Resources
- Using Preferences
- Managing and Accessing Local Databases
- Accessing Files
- Leveraging Java Libraries
- Communicating via the Internet
- Using a Content Provider
- Building a Content Provider
- Requesting and Requiring Permissions
- Creating a Service
- Invoking a Service
- Alerting Users Via Notifications
- Accessing Location-Based Services
- Mapping with MapView and MapActivity
- Handling Telephone Calls
- Development Tools
- Handling Multiple Screen Sizes
- Dealing with Devices
- Handling Platform Changes
- Where Do We Go From Here?
- Source Code/Downloads
If you think that you've found an error in this book, please let us know by emailing to email@example.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.On page 94:This was found in the electronic version found on springerlink.com. In the sample code under "Adapting Other Adapters", the first line of "public View newView()" is:
The class Context doesn't have a method getLayoutInflater(). The class Activity, which is an indirect subclass of Context, does. Therefore, the variable "context" should be cast to Activity before calling getLayoutInflater().