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Beginning Blender

2nd Edition

By Lance Flavell

Beginning Blender Cover Image

Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. Beginning Blender, Second Edition starts out new designers on the path from basic modeling to games physics and covers all the latest new Blender features.

Full Description

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  • ISBN13: 978-1-4302-6223-7
  • User Level: Beginner to Intermediate
  • Publishing June 22, 2017
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Blender, the most popular and powerful open source 3D and animation tool is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in big-name movies.

Lance Flavell's Beginning Blender, Second Edition will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the latest version of Blender in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you'll learn how to use cool new features like camera tracking and motion tracking. You will even learn the basics of games logic and how to deal with games physics.

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you’ll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations
  • How to use camera tracking and motion tracking
  • How to put the games engine and physics to work to create full-featured games

Who this book is for

This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

Table of Contents

Table of Contents

1. History and Installation

2. The Interface

3. Modeling

4. Lighting and Procedural Textures

5. UV Mapping

6. Curves and NURBS

7. Basic Rigging and Animation

8. Advanced Rigging

9. Making Movies

10. Particles and Physics

11. The Game Engine

12. Going Further

Appendix A: Companies That Use Blender

Appendix B: Blender and GPL Terms of Use

Appendix C: GNU Public License

Appendix D:: OpenContent License


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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