Windows Phone 7 Game Development

By Adam Dawes

Windows Phone 7 Game Development Cover Image

Learn to develop fun and sophisticated games for the Windows Phone 7 platform using C# and Visual Studio 2010.

Full Description

  • ISBN13: 978-1-4302-3306-0
  • 592 Pages
  • User Level: Intermediate to Advanced
  • Publication Date: December 28, 2010
  • Available eBook Formats: PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99
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Full Description

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

What you’ll learn

  • How to get started with Windows Phone 7 development, from setting up the integrated development environment to debugging techniques.
  • Develop using the free or full versions of Visual Studio 2010.
  • Master high performance 2D and 3D graphics using the XNA development environment.
  • Build 2D games using Silverlight and also learn how to publish them to the web.
  • Find out the best ways to control your games, including using touch screens, keyboards and accelerometers.
  • Produce high quality music and sound effects from your games.
  • Masses of example code and working projects, including two example games, Cosmic Rocks and Diamond Lines.
  • All you need to release your games to the world for fun or to sell.

Who this book is for

Windows Phone 7 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language. No prior knowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development.

Table of Contents

Table of Contents

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

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On page 40 of the PDF, 14 as numbered:

Surrounding text references displaying a MessageBox. Listing 1-1 has no reference to the MessageBox.