Pro HTML5 Programming

2nd Edition

By Peter Lubbers , Brian Albers , Frank Salim

Pro HTML5 Programming Cover Image

An update of Pro HTML5 Programming, including major corrections for WebSockets functionality, along with new chapters covering the drag and drop API, as well as SVG.

Full Description

  • ISBN13: 978-1-4302-3864-5
  • 352 Pages
  • User Level: Intermediate to Advanced
  • Publication Date: November 28, 2011
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $44.99
  • eBook Price: $31.99
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Full Description

HTML5 is here, and with it, web applications have acquired power, ease, scalability, and responsiveness like never before. With this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness.

This new edition includes major revisions for WebSockets functionality, reflecting the new W3C specification. It also features new chapters covering the drag-and-drop API as well as SVG.

  • Explains how to create real-time HTML5 applications that tap the full potential of modern browsers
  • Provides practical, real-world examples of HTML5 features in action
  • Covers all the new HTML5 APIs to get you up-to-speed quickly with HTML5
  • Fully updated to include the latest revisions of the WebSocket API, and much more.

What you’ll learn

  • How the HTML5 specification has evolved
  • How to develop cutting-edge web applications using new HTML5 features like WebSockets, geolocation, web storage, Canvas, and audio/video
  • Which features are available in modern browsers

Who this book is for

  • Web designers and developers who want to use the latest cutting-edge technology available in current browsers
  • Developers who want to create dynamic, HTML5 web applications
  • Developers who want to know which HTML5 features are supported by modern browsers

Table of Contents

Table of Contents

  1. Overview of HTML5
  2. Using the Canvas API
  3. Working With Scalable Vector Graphics
  4. Working with Audio and Video
  5. Using the Geolocation API
  6. Using the Communication APIs
  7. Using the WebSocket API
  8. Using the Forms API
  9. Working with Drag-and-Drop
  10. Using the Web Workers API
  11. Using the Storage APIs
  12. Creating Offline Web Applications
  13. The Future of HTML5
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

Please Login to submit errata.

On page 207:

About a third of the way down, a sentence reads:

"for completeness, listings 9-7, 9-8 and 9-9 contain the full code for the example application"

this should read:
"for completeness, listings 8-7, 8-8 and 8-9 contain the full code for the example application"