Beginning iOS Media App Development

By Ahmed Bakir

Beginning iOS Media App Development Cover Image

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples with complete code explanations.

Full Description

  • ISBN13: 978-1-4302-5083-8
  • 400 Pages
  • User Level: Intermediate
  • Publishing November 26, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99

Related Titles

Full Description

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.

You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.

After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

What you’ll learn

• How to build rich, dynamic photo, audio, video, or multimedia apps using iOS SDK

• How to capture, import, and manipulate photos in your apps

• How to build your own music apps using the iTunes media library, MP3’s, and hardware microphone

• How to capture, import, and play videos in your apps

• How to override the default iOS camera controller, video player, and music player

• How to get started with the Swift programming language

• How to integrate new features of iOS8 and XCode 6 into your development workflow

• How to build a workout music app using HealthKit and the iOS Motion Co-Processor

Who this book is for

This book is for iOS app developers with at least some experience with the iOS SDK, Objective-C, and Cocoa Touch.

Table of Contents

Table of Contents

Chapter 1: Welcome to iOS Media App Development

Part 1: Images

Chapter 2: Adding Images to Your App

Chapter 3: Doing Useful Things with your Images

Chapter 4: Advanced Photo Interfaces

Part 2: Audio

Chapter 5: Playing and Recording Audio Files

Chapter 6: Using External Audio Sources

Chapter 7: Advanced Audio Topics

Part 3: Video

Chapter 8: Playing and Recording Video

Chapter 9: Building a Custom Video Playback Interface

Chapter 10: Building a Custom Video Recording Interface

Part 4: iOS8

Chapter 11: User Interface Development with XCode 6

Chapter 12: Using the AVKit Framework for Media Playback

Chapter 13: Fitness Tracking with HealthKit and Core Motion

Chapter 14: Getting Started with Swift

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