Beginning iOS 7 Development

Exploring the iOS SDK

By Jack Nutting , Fredrik Olsson , David Mark , Jeff LaMarche

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest new 64-bit iOS, iOS 7 and its SDK, as well as with the latest version of Xcode.

Full Description

  • ISBN13: 978-1-4302-6022-6
  • 720 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: March 26, 2014
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99
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Full Description

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.

There’s coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • How to display data in Table Views
  • How to draw to the screen using Core Graphics
  • How to use iOS sensor capabilities to map your world
  • How to get your app to work with iCloud and more

    Who this book is for

    This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required.

    Table of Contents

    Table of Contents

    1. Welcome to the Jungle

    2. Appeasing the Tiki Gods

    3. Handling Basic Interaction

    4. More User Interface Fun

    5. Autorotation and Autosizing

    6. Multiview Applications

    7. Tab Bars and Pickers

    8. Introduction to Table Views

    9. Navigation Controllers and Table Views

    10. Collection Views

    11. iPad Considerations

    12. Application Settings and User Defaults

    13. Basic Data Persistence

    14. Hey! You! Get onto iCloud!

    15. Grand Central Dispatch, Background Processing, and You

    16. Core Graphics: Drawing with Quartz

    17. Getting Started with Sprite Kit

    18. Taps, Touches, and Gestures

    19. Where Am I? Finding Your Way with Core Location and Map Kit

    20. Whee! Gyro and Accelerometer!

    21. The Camera and Photo Library

    22. Application Localization

    Source Code/Downloads

    Downloads are available to accompany this book.

    Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

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