Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice.
You've developed a killer app for one mobile devicenow it's time to maximize your intellectual investment. With Cracking Windows Phone and BlackBerry Native Development, you'll learn how to quickly retool your app for the Windows Phone 7, Windows Mobile, and BlackBerry platforms.
You've developed a killer app for one mobile devicenow it's time to maximize your intellectual investment. With Cracking iPhone and Android Native Development, you'll learn how to quickly retool your app for the full spectrum of mobile platforms and devices.
This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware.
Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbianwithout the complexities of these platforms.
Beginning Nokia Apps Development is step-by-step guide that introduces mobile development using Nokia's open platform by leveraging Qt on Symbian and MeeGo. This book brings beginners up to speed and shows experienced developers how to work on this exceptionally flexible platform.
Beginning Java ME Platform empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.