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Meet the Kinect

An Introduction to Programming Natural User Interfaces

By Sean Kean , Jonathan Hall , Phoenix Perry

  • eBook Price: $20.99
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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an input device.

Full Description

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  • ISBN13: 978-1-4302-3888-1
  • 220 Pages
  • User Level: Intermediate to Advanced
  • Publication Date: January 10, 2012
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.

Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities.

Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.

Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

What you’ll learn

  • Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX
  • Download and run the growing body of software freely available via the Internet
  • Write scripts in the popular Processing language
  • Take advantage of Microsoft’s Kinect SDK for Windows
  • Choose a software development environment that suits your needs
  • Grasp principles and terminology underlying the Kinect technology

Who this book is for

Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device.

Table of Contents

Table of Contents

  1. Getting Started
  2. Behind the Technology
  3. Applications in the Wild
  4. Scripting the Kinect
  5. Many Ways to Kinect
  6. Application Development with PrimeSense's NITE Framework
  7. Application Development with the Beckon Framework
  8. Application Development with Microsoft's Windows/XBOX Framework
  9. Volumetric Display Techniques
  10. Where to Go From Here?

If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.

On page 104:

A required step missing from the print version of this book is listed below. In that step, we set Beckon up to run at the resolution appropriate for Kinect. Please add the following as step 3B after the Step 3 on page 104:

1.Open the folder in which the file is located, for example:
C:\Program Files (x86)\Omek Interactive SDK\bin

2.Locate the file “SamplesConfig.xml”, right click on it and select Edit.
3.Change the following line from “320” and “240” to “640” and “480”:
from : <MapOutputMode xRes="320" yRes="240" FPS="30"/>
to: <MapOutputMode xRes="640" yRes="480" FPS="30"/>

4. Pay attention that this change is located twice in the file

Note: If you are not running as Administrator on your machine, you might need to copy the file to your desktop to edit it. After you are done, simply drag it back into the above directory and choose "Copy and Replace" from the Windows popup.


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