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AdvancED ActionScript 3.0

Design Patterns

By Ben Smith

AdvancED ActionScript 3.0 Cover Image

AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development.

Full Description

  • ISBN13: 978-1-4302-3614-6
  • 436 Pages
  • User Level: Intermediate to Advanced
  • Publication Date: September 11, 2011
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $44.99
  • eBook Price: $31.99
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Full Description

AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.  

  • Provides the building blocks required for the implementation of OOP
  • Addresses problems and concerns regarding OOP
  • Offers solutions on how to approach and utilize OOP

What you’ll learn

  • Understand the benefits of OOP
  • How to structure code
  • Explore new techniques
  • Recognize patterns used by professionals in the field
  • Feel more confident about using OOP in your development
  • Think of coding in a new light

Who this book is for

AdvancED ActionScript 3.0 is for Flash and/or Flex developers seeking a better understanding of object-oriented programming and the knowledge to utilize it in a manner practical to the language itself.

Table of Contents

Table of Contents

  1. Object-Oriented Programming: What it is & What it isn’t
  2. Design Patterns
  3. The Basics
  4. Coding Styles
  5. Decision Making and Planning 
  6. Review/Quiz
  7. Get Real
  8. Architecture and Principles
  9. Frequently Used Patterns
  10. Structural Patterns
  11. Behavioral Patterns
  12. Creational Patterns
Source Code/Downloads

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Errata

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