- Full Description
This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills. It discusses where Catalyst sits within the production process and how it communicates with other programs. It covers all of the features of the Flash Catalyst workspace, teaching you how to create designs from scratch, how to build application designs and add functionality, and how to master the Catalyst/Flex workflow.
- Introduces Flash Catalyst
- Focuses on production process
- Covers the interrelation between Flash Catalyst and Photoshop/Illustrator/Flex/Flash
What youll learn
Starting from scratch, youll learn the basic concepts and interface functionality of Flash Catalyst, and get practical experience by working on carefully crafted real-life projects throughout the book. Youll learn every stage of the process, from the first design sketches to the Flex Developer hand over, and how you can make design changes to assets while the developers work on the code. Youll also learn how to make your designs functional by adding simple buttons and scroll bars, and how to make sure that developers can precisely interpret your vision.
- Converting Photoshop/Illustrator artwork to interactive designs
- Sketching designs with interactivity
- Sketching designs with transitions
- Working with the FXG format
- Designing with fluid layouts in Catalyst
Who this book is for
This book is for designers experienced with Photoshop, Illustrator, and Fireworks who want to include Flash Catalyst in their workflows. Its also for the general audience looking to design rich Internet applications using Catalyst.
- Table of Contents
Table of Contents
- Catalyst Interface
- Your First Flash Catalyst Project
- Wireframing in Catalyst
- Animation in Catalyst
- Organizing Artwork and Best Practices
- Data Lists and Design-Time Data
- SWFs, Video, and Audio
- Custom Components and Library Packages
- Catalyst to Flex Builder
- Source Code/Downloads
If you think that you've found an error in this book, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.On page 117-118:
Step 6 correctly notes the steps needed to add the second transition to the jumpBetweenStatesButton. However, in figure 5-10, the image applies to step 5 (not 6 as noted in the text).
On the next page, in figure 5-11, there are 2 interactions for the button, but they are incorrect (both say "Play transition to firstState if in secondState", when one should say "Play transition to secondState if in firstState"). As shown in the figures, the jumpBetweenStatesButton will only work in secondState, and it will only go to firstState. It will not jump between states.