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Game Development

Create your own games using the latest 2D and 3D tools and technologies

Highlights

© Springer

© Springer

© Springer

© Springer

© Springer

© Springer

© Springer

© Springer

Game Development

Discover practical guides to help you develop desktop, mobile, web, console, smart watch and smart/connected TV game apps, using some of today's most powerful game engines such as Unity, Unreal, and GameMaker. Learn about vital game elements from programming sprites to particle collisions, or even try building your own game engine from scratch.

Program 2D and 3D games in C++, C#, JavaScript, Swift, Java, and more and let our books help you reach and impress an increasingly demanding gaming audience.

Our Key Topics

  • Unity
  • Unreal
  • GameMaker

Spandana Chatterjee

Celestin Suresh John

Editor
Game Development, Graphics, Internet of Things

spandana.chatterjee@apress.com

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Featured Author

  • New Content Item

    Alan Thorn

    Alan Thorn is an expert on leading technical teams for games development. He previously worked at Microsoft, Teesside University, Apress Publishing, and Disney. Alan specializes in helping “tech heads” thrive and flourish in their chosen fields. With 18-year game industry experience, Alan has written 28 books, presented 30 online courses, and created 33 games including the award-winning adventure, Baron Wittard: Nemesis of Ragnarok. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, a Senior Author at Linkedin Learning, and now he currently leads the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent. Alan is a pioneer of the new “Open Stream” model of Transformative Learning, and he advises in higher education on disruptive curriculum content and instructional design. Alan speaks passionately worldwide about the future of interactive experiences. In this book, Alan Thorn clearly details Godot specific terminology, how to use its interface effectively, how scenes are structured, coding in C#, and optimal ways of working.

Featured Book

9781484259078 © Apress 2020